As of right now this only exists on Thrasta, creatures with regular trample are not changed. Creatures attacking your planeswalker, not you as a player, will only damage said planeswalker or any blocking creatures. In this particular scenario, the creatures will deal 4 damage to the planeswalker, but 0 to you. Once all those blocking creatures are assigned lethal damage, any remaining damage is assigned as its controller chooses among those blocking creatures and the player or planeswalker the creature is attacking.
At the point the attackers are declared your opponent must declare whether the creatures are attacking you or the planeswalker. If they are both attacking the planeswalker, then the planeswalker will take 4 damage, remove 4 loyalty counters from it.
As it reaches 0 loyalty counters the SBE will check for this and move it to the graveyard. Just imagine your opponent attacked a player on the other table. Even if they had trample that damage wouldn't go to you. Planeswalkers had been treated in rules as separate players for years even though recent changes have changed this slightly the overall rule still applies. You take no damage. Sign up to join this community.
The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Absorbing damage with Planeswalker Ask Question. The starting loyalty of a planeswalker is commonly significantly lower than the cost of its ultimate and a player has to build up the loyalty to access it.
Unlike most other cards in a set, planeswalkers are designed by the people who work on Standard currently the Play Design team, formerly the development team with contributions from people who played in the Future Future League.
Until War of the Spark , all planeswalkers had been printed with the mythic rare rarity, except for Ajani Goldmane , Jace Beleren , Liliana Vess , Chandra Nalaar , and Garruk Wildspeaker , which debuted in the Lorwyn block when the mythic rare rarity did not yet exist.
War of the Spark featured rare and even uncommon planeswalkers. In addition, the uncommon planeswalkers have only a minus loyalty ability no plus abilities , [13] the rare planeswalkers have a plus and a minus loyalty ability, [14] and the mythic rare planeswalkers have the usual three loyalty abilities.
By the time of Zendikar Rising Planeswalkers could be released with set-specific mechanics something which was previously avoided. Unused planeswalker symbol meant for future-shifted cards. The handprint-like planeswalker symbol symbolizes planeswalkers and their ability to traverse the planes of the Multiverse. It seems to refer to the different paths or planes that a planeswalker can choose to walk. Specifically: five choices, as in the five colors of Magic.
There used to be a symbol designed for planeswalkers in Future Sight , but it was not used when the introduction of planeswalkers was moved to Lorwyn. This was different from the current planeswalker symbol. This was called the "planeswalker uniqueness rule". Starting with Ixalan , this rule was abandoned. Thus, if a player controls more than one legendary planeswalker with the same name , that player chooses one and puts the other into their owner's graveyard.
This has also enabled planeswalkers without types to be printed, such as The Wanderer. The change was made to simplify gameplay. There are no current plans to create nonlegendary planeswalkers. Up until Rivals of Ixalan the following rule was in place: If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the former player controls instead.
This is a redirection effect see rule The opponent chooses whether to redirect the damage as the redirection effect is applied. Starting with Dominaria this "planeswalker redirection rule" was removed. Instead each relevant card will tell you on the card specifically whether the card dealing direct damage can target planeswalkers. Older cards received errata to have "player" changed to "player or planeswalker", and similarly for "target opponent".
Most others that could previously target a "creature or player" would now refer to simply "any target", defined to include creatures, players, and planeswalkers. The subtype for planeswalkers is called planeswalker type and is exclusive to planeswalkers. They decided not to add these other types when they chose to not make Karn an artifact Planeswalker. As from Commander , some planeswalkers including some pre-Mending era planeswalkers are now represented as planeswalker cards that can be used as commanders.
Two additional planeswalkers with such ability were added in Battlebond , which they can partner with each other that making both become commanders at the same time, their subtypes are Will and Rowan. Commander has four additional planeswalkers that can serve as commanders, with subtypes being Saheeli , Windgrace , Aminatou , and Estrid.
During the time of release, planeswalkers were almost never referred to on rules text, being withheld from commons as to increase the mystique of the card type. However, this doesn't mean that these characters have a planeswalker's spark. According to Wizards of the Coast, they wanted to make these characters as cool as they could possibly be, and as Planeswalkers were a regular part of new Magic sets - the Planeswalker card type in their opinion would make a great fit.
Damage can be dealt to Planeswalkers in two ways: Attacking with creatures: A player can choose to attack a Planeswalker with their creatures instead of attacking another player.
You will gain life by attacking a planeswalker with a creature that has lifelink. More generally, any damage source with lifelink will cause you to gain life if it deals damage to anything. Miniature games. What happens when a planeswalker is attacked?
Does attacking a planeswalker count as attacking a player?
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