Online gamers usually become famous because of their streaming channel or discord server. All of the following players became famous for a variety of reasons. Some were the driving force behind memorable events, while others were masters of the game and pushed the limits of what World of Warcraft was capable of back in the day. A few of these famous players would go on to make carers out of their expertise and content creation while others faded into relative obscurity.
Their legacies still echo in the retail game and World of Warcraft Classic. Updated by Kristy Ambrose, January 10th, Now that Classic WoW is officially in its final phase and talk is starting about The Burning Crusade expansion, there are a few more players who have made a name for themselves. It's not always about the most popular streamer either, as some players have gained notoriety through charity work, their love for the gaming community, or the strides they've made as a dedicated WoW player.
As we close out yet another decade of WoW, here are a few more famous names from Blizzard's flagship game. One of the more recent entries to the famous WoW player roster, Jokerd was and remains a relatively unknown character. Until his gnome mage attained a controversial world first, the very first level 60 character in Classic WoW , he was just another obscure gamer with a Twitch stream.
When he set this record in only four days in , beating even famous guilds like Method to the punch, accusations flew about account sharing and abuse of the layering system.
Jokerd acknowledges that he used layering, but at most this was an exploit, not abusing a bug or cheating. It was partly the debate about the early state of play in Classic WoW after launch that made Jokerd and his speedrun a popular trend.
This is the one everyone knows, even the non-gamers, so we'll start with him. He's so famous, we made a verb out of his name. Get that raid together before someone "Leeroys" it! This was a viral video before viral videos were a thing and made the MMORPG phenomenon part of mainstream popular culture. The video was always intended to be satire, but it was so convincingly done that many people took it as a real in-game raid gone wrong.
The guild "Pals for Life" was real enough, however, so at least we know the video was entirely staged. Its universal appeal was because of its sheer hilarity, so even gamers got a laugh out of Leeroy's misguided enthusiasm. His real name is Bachir Boumaaza and he's originally from Belgium.
Most of the public attention he gets is due to his streaming videos, which he has been making since , along with a few world firsts he also attained. You could say he even got to a bad start instantly, since he joined with Zucc, a notorious member of the "angry" brigade. In any case, as happens with all good players eventually, the cockyness reached a zenith and he actually started behaving normally around the rest of the guild, normally being a relative term.
Enter the Danes. As you may or may not know, Nihilum was always composed of factions: groups of people that stuck together and knew each other either from outside the game or from previous guilds.
The most powerful of these were the Danes aside from Kungen, who was basically a faction unto himself as they were probably the best players around at least as a group, there were better players in the guild at various points but not concentrated like that and were there from the start.
Now, as you'd expect from highly skilled former Counter-Strike players, their egos were, uh, shall we say not small. Add to that the significant amount of power they had and you got yourself an unpleasant combination.
The most annoying thing about them, though, is that they really were nice guys at their core. If they liked you they were the most loyal and best of buds you could have in the game, or even in general.
They'd always have your back, even excuse your failures or mistakes and always try to get you into raids if you didn't already have a spot. The prerequisite there, of course, was that you were at least somewhat good at the game. As for me, I had the good fortune of being on their sunny side and I actually really did enjoy their company. I had just been invited to NCL the leadership chat channel by Kungen and was talking to Zucc about it when suddenly a whisper popped up from Nessaj and my heart almost stopped.
He politely reminded me that I should be careful when voting, since voting against the Danes wouldn't be the smartest thing to do. And so our hero, Buzzkill, was instantly in that "crew" and fit like a glove, along with Zucc, Ghorok, etc. As the old saying, that I just this second made up, goes: "You are who your friends are" and that's how it happened. Nihilum really was different from most or even all other guilds, it had two sides to it.
And I don't mean the ones Buzz talked about, these were more of a philosophical nature. The aggressive, hyper-skilled ego maniacs that couldn't help belittle and insult people that they perceived to be bad players or that just pissed them off for random reasons, and the other side. Since Buzz covered the former quite well in his article, I'll focus more on the "soft" side. While there is no doubt that the harshness of the guild on the surface was what made the trials into really good players later on, there is also an additional part of that equation that wasn't mentioned.
While the isolation and "we don't care about you" atmosphere did bring out the best in players' skill as they struggled to get noticed and carve their niche in the guild's structure, it did nothing for guild unity and actually wanting to play with these people you just joined.
And that's the part Buzz didn't mention, simply because he wasn't really ever exposed to it the reason for this being that when he joined the guild was basically in hibernation mode, we had stopped raiding Naxxramas altogether and no one was really around.
It didn't happen often and it wasn't the default thing to do when someone got yelled at, but it was definitely there and it kept people invested in the guild more than just because they wanted to be No.
It showed them that there were actually nice people there that maybe even cared about the new blood and whether they do well or not, even if the main line from the leadership and the more vocal members was "omg how can you fail at something so simple wtf is wrong with you you totally won't get invited to raids anymore if you don't shape up".
All this "secret good will" wouldn't mean anything if you weren't good, of course. If you couldn't cut it then it really didn't matter who you were friends with unless it was Kungen, but let's not get into that right now and if you were popular or not: you were gone.
My favorite examples of why the guild did so well are still the ones of us kicking or getting people to quit. The twist is that these were some of the best players we ever had. Two examples pop to mind: Podbot the tank and Tolg the Hunter. Podbot came in, best gear available at the time, several bank alts filled with the best pots flasks and foods for raiding, even posted screenshots of said banks on the forum to show how ready he was. This, ofc, instantly made all the warriors hate him in an "so you think you're better than us" way.
He didn't really help himself with his attitude either, talking down to old members because he was always prepared and they weren't, constantly thinking and acting as if he was the best.
The thing is he really might have just been the best there aside from Kungen , except it didn't matter. He completely didn't fit in and even though he was a huge asset for the guild we managed to convince Kungen to kick him after a good long while. Something similar happened with Tolg, who was also an amazing Hunter, except this time literally the entire guild hated the guy aside from Kungen and some of the Danes and were actively working to get him out. He even got Striken to hate him, which was an unprecedented thing at the time, as he was the cuddliest bear you could ever imagine and loved everyone!
Both approaches, together, are what made the guild great. If you made it out of the grueling and often nigh-endless trial stage you not only proved yourself and your skill at the game, you also got a sense of community from some of the people that helped you through those flame-fests Buzz mentioned. Frankly the guild Buzz described in his article wouldn't have made it to world th, and it certainly wouldn't have been a guild I'd ever have played in.
As to a more general reason Nihilum did so well for such a long time I'd have to say it was the core. Even though we did have many recruits and new people joining all the time there was always a core of people there who knew each other so well and actually LIKED playing with each other and achieving these great things.
And as new members came in some also got integrated into that core, and so it kept going as the older members stopped playing. At least until Sunwell came along. Now, I wasn't really around that much for Sunwell, I basically stopped raiding after Black Temple due to college and the utterly weird hours I had to attend classes at there. I was still there for a lot of the stuff, but I wasn't a core raider anymore and I didn't even want to HC raid that much, so I can't claim to know more about it than Buzz, but I'll give you my version anyway!
I think a big misconception in the Sunwell Nihilum image was that it all started to go wrong at M'uru. There's a very good reason why that's the general opinion out there and that reason is the Eredar Twins World First that came before it. Now, hold on to your seats, but that WF was a complete fluke. Or well, not exactly a fluke but a stroke of genius. The guild was in bad shape throughout all of Sunwell, from the start to the end and there wasn't anything that happened during that period that changed things.
We were basically dead in the water as soon as we started the instance. The Twins were perhaps the biggest testament to Kungen's leadership in the history of the guild. What happened was that after a day or more of tries late one evening the raid was over and Kungen asked if anyone wanted to stick around to test stuff out, only people just so we had a minute or two of the fight to test.
Buzz and I were in there I wasn't raiding at the time but was around and thought why not help out and had a lively discussion about whether this was completely pointless and Kungen was just wasting everyone's time.
And while we were in the middle of that, going back and forth between genius and asshole, around an hour or so after we started Kungen just declared he got it.
We did a few more tries to test it out and that was that. The next day they got it down and claimed the World First. Now, I don't really remember what exactly the revelation was, it had something to do with how the aggro worked on each of the twins, I THINK each one had the other's aggro list the only thing I'm sure of is that it had nothing to do with lamps or any other retarded exploit mumblings there are out there.
My 2 cents on the end of Nihilum is pretty much the same as Buzz's, the core of the guild simply eroded further and further, with new recruits having been in the guild for far too short a time to be able to really "be" Nihilum, in the end it was just a collection of people who kinda knew each other and wanted to hold on to the No.
And it's the holding on that's also a big part of the problem, as it wasn't really about getting or earning that "best" position anymore, it was a chore to keep it and still be considered the top.
It's always been my opinion that just having good, great or even the best players in a guild simply isn't enough, even if they are fully motivated and primed to get those kills.
It might just be my sappy romantic side wishing it were so, but I think that a good atmosphere and playing with people you actually LIKE is the key to being the best. That is, if the people you like are any good at the game. If you've ever been a part of a guild merger, you know that there's more to it than just combining two rosters and hoping for the best. There's a dilemma of who to take with you, why take them in the first place and what role will they fill, who the leaders and officers will be and most importantly, managing coexistence and cohesion of both groups of people.
In this specific case, the merger was a ordeal when it came to roster, and with a few months on our hands, there was plenty to decide and solve. Firstly, there was no announcement to the guild itself for weeks after class leaders and a few others found out and truthfully, it was easier like that.
Meetings about who we're going to carry over to the new guild tended to be intense by default, the last thing we needed was everyone spamming us about it, asking questions and try to »sell« themselves.
The first phase of the whole thing was pretty straightforward and actually quite pleasant. Kungen, class leaders and certain others would meet up and well We pretty much knew in advance how many of what class SK is going to bring, so that made the selection even easier. A good case of that was Serbandsteel, a throwaway warrior with delusions of grandeur, that was organizing farm and sell runs and well So naturally, since no one sane would want to lead farm and pug raids, we did invite him over, but with a strong suggestion that he isn't meant to be and never will be a core member.
As one would expect, especially with some light crossover of members between two guilds and a lively past to say the least, there came vetoes. What I mean is, both guilds had a list of people they would prefer not to have coming over. The Nihilum side vetoed two players, one of them was an obvious pick, someone that had more chances of becoming an absolute ruler of the Milky Way galaxy than becoming a part of Ensidia - Neg, and the other was a warrior Thygore.
Neg, Neggy, Mr. N, man that has been mentioned a lot in blogs, not really the most liked guy at the time, especially since most people saw his departure as a dick move, and when talking about dick moves, the one that overshadowed them all, was the fact that he joined the direct opposition. Another issue that was discussed was the leadership itself.
This was definitely a good motivation for everyone, but some fears and worries did occur. We tried to push Cloze as a fourth guy, but saying that it fell on infertile ground would be a massive understatement. So this was it. Both guilds spent weeks and months before the expansion preparing in beta, we created a joint IRC channel and, well, started to hang out, getting ready for the WotLK leveling extravaganza.
My personal fear was the fact that SK players will be too different from our core to perfectly fit together. We knew that their approach to raiding, their leadership structure and their attitude was vastly different than ours. And this was only the first of the things they surprised me with. My leveling experience was one I remember vividly, and for all the wrong reasons.
This was the only day in my wow career and in my time knowing Muqq where I genuinely wanted to kill, dismember and bury him in a shallow grave in a Swedish forest. The leveling memory invokes such hatred that should only be reserved for people meeting their rapists. Quantz had an awesome plan for achieving maximum efficiency for himself, a method called polyphasic sleep, where an individual reached a state where he only needed to sleep a couple of hours at a time, achieving more effective hours a day for work, or in this case, leveling.
Brilliant, Quantz, just brilliant. After the first few hours of getting our thing done, we were way ahead of the curve, scoring nice experience per hour numbers, mostly leveling alone. The plan was to ding 80 in 36 — 40 hours, and the first eight went along great, better than expected even. They would talk about anime, I'd listen to music and chip in every now and then, and suddenly this trend started to occur. The situation escalated to the point that was unbearable for me.
Some hours later, lack of sleep, Muqq being constantly two quests ahead and also started to get annoyed at me, shit hit the fan. Maybe 30 hours of sleepless quest grinding had something to do with it, but for a moment, my mind was fantasizing about me, hopping on a plane, getting an especially rusty machete and doing a first WoW beheading movie.
After a short sleep, we made up and started leveling together again, this time without Quantz, whose polyphasic sleep experiment made him not hear the alarm clock and sleep for good 6 hours instead of two.
Another testament to how good the idea was. And drama in our group was far from not being representative for the stuff that was happening all around the guild. Bananeen had an exam on the second day of leveling and when he came back, he found out his group abandoned and replaced him. Guild chat and Ventrilo fights were common and fun to follow, and another thing that stood out was Zooc and his whines. Zooc was a guy that had around ten alts at least the ones we knew about, he was known for bailing on some random server and just playing a new max level character so he was proficient in leveling to say the least.
Expectedly, they barely made it in the top 20, and I really doubt he ever did herbalism or took a screenie afterwards. For a second I toyed with the thought that it was possible I was a lazy bum slowing him down and making him lose a server first level 80 priest to Narkara of all people?
Speaking of failing while leveling, we got our buddy Kungen, self-called god of leveling, and who was doing his thing RL with friends and Poptisse. All in all, most of us reached the max level in less than two days and were ready to tear it up in the first WotLK tier of raiding.
Spoiler alert: we tore it up. Also a bit more detail on how Nihilum dkp , aka the most corrupt system in the world other than Zimbabwe worked and why it made so many people leave the guild because of it.
Instead of doing as promised and writing about Ulduar, Instead I decided to do what I said a few blogs ago and elaborate on the dkp systems of both guilds and their differences. But next time, it's Ulduar progress for realz! Methods of distributing loot vary from guild to guild, and it was no different for all the guilds I played in.
So the best way to distribute loot would obviously be giving it to good players, not waste it on scrubs and having your 25 best players adequately geared and prepared for anything new progress challenges have in stock for you.
With a spoiler in the title, a more observant reader would quickly notice that I never had any high regard for this system whatsoever. It was fun watching them get annoyed every time he did that though, I loved it! What it meant was, If 1 player got his item in Nihilum he could upgrade it to the next item tier with only a fraction of the cost of a full item. So an older member could upgrade most of his stuff for the cost of two to three full items as long as he upgraded it tier by tier.
Surely, one could think that this is not as bad, but imagine being a new recruit, having to get upgrades and as annoying as it was being behind everyone on points, you also had to pay way more for each item.
One of the examples, and super annoying as such, because it affected me, was the difference in certain prices of items in the same slot, namely a caster shield versus a caster offhand. Shields were times cheaper than offhands and his reasoning was such that the mage or a warlock will gain much more from it than a healer will gain from a shield. Obviously, when we asked Kungen about it later, he would have no recollection of such a conversations with Awake, because they never happened, that sleaze personified lied about it all the time and the few times someone confronted him with it, he just sleazed out of it, typical and so not surprising.
The effects of this system were grave and the consequences not good for the guild at all. Surely a disheartening position to be in, especially since with every week's reset, every member of your class becomes better geared and more useful than you, for the tenth of the price you have to pay. Being there from day one and never using tailor set gear, I had the best imaginable position. After Awake got booted out of the guild, things got much better.
We still used dkp as an indicator of who got what, but mostly for attendance tracking and everything got much fairer towards general members of the guild. So what could possibly go wrong? Apart from Cloze being a bitter Dane who was waiting for glaives for a year, and threatening to quit almost every time they didn't drop, nothing really. Nothing went wrong for me at least and the rest of the people he liked. As time passed, he more and more ignored dkp, giving out items to people whom he and some people in the CL chat thought more worthy than the rest.
Only there were more people on the list Danes! With the expansion on the horizon, loot became more and more irrelevant, and I think that most had pretty good gear in Sunwell, so I guess the system worked. My only complaint about this dkp era is that Kungen gave the KJ legendary bow to Ahoq over anyone else, even with the whole CL channel yelling and screaming not to do it. Such a waste of a perfectly good item The loot system was naturally one of the biggest concerns I had when it came to Ensidia, and all my fears were quickly dissolved with the introduction of the council system.
The council was made out of class leaders and guild masters, who would vote on the person that should get the item. Of course, it all got more complicated with shadow priests becoming better in raids and consequently greedier and joining the fray. There was slight corruption involved as well, but nothing that would be outside the norm. I never really had my finger on the pulse of the guild when it came to these subjects, but I feel that most were satisfied with the system and it was definitely the best thing for progress.
Sure, we could assume they had some good players, their success in TBC kind of implied that, but how will we work together and, most importantly, are they a stuck up politically correct bunch of kids we initially feared they were.
Well, the short answer is that they were not, actually it was quite surprising at the time to see that at least the core of their part was as good, twisted and perverted as our core, which made playing together much easier than anticipated. If someone still has it saved, do PM! The Belgian duo Hunex and Korta, even though their combined ages were at the time around 21, were a fine addition and great guys to hang out with.
Nihilum was a dictatorship. There was one man above all, and everyone under Kungen had to either obey or hit the road. This system was in my book awesome, since in the end, it only matters how good you are in the raid itself, for the most part at least. For example, Awake was an officer and apart from some sucking up to him, no one really cared what he said or what he did. On the other hand, people like Kenny Cloze or Nme were seventy times more respected and perceived as relevant as Awake ever was.
Same was with class leaders, you had a number of people never wearing any titles, and yet they acted as class leaders and were respected as such. All of this swiftly changed in Ensidia.
In essence, the new system was a triumvirate, three guild masters with seemingly equal rights, with a council of class leaders that were chosen by the GMs in the first month of so of raiding, so far, so good. Guild masters doubled for class leaders, and apart from certain individuals in their respective classes, no one really minded I think. I wrote above, how in Nihilum, any respect could be earned. The problem was, that Mek — and he on many occasions admitted that himself — is not really a very good player.
He was knowledgeable about the classes and the game, knew his way around making tactics, but when it came to pure delivery in terms of staying alive and dishing out good dps or healing numbers, he would be subpar. And this rubbed many people the wrong way. Let me explain.
Imagine ppl seeing APES clearing MC with world buffs and flasks, and thinking MC would be easy for them too - despite not even being 60 in the first place. So instead of telling that everything around you is bad I suggest you to start looking on how improving yourself son. This copypasta should be bannable. Reported for spam. The reasons why have been posted in the other posts made by you and select few others.
If i where you i will not believe everything he say as pure gold. You must be very sure of your skill to judge a player like kungen. The rank 21 world that his guild obtained without him in BRF speaks for itself.
Bye cata-benched. D: But retail still sucks. Let's start with our raids: the main raid was scheduled to take place on Wednesday, and so it did. We were ready to pull the trash in Bastion of Twilight at and we had plenty of new people in the raid, including a mage! I was pretty happy to see a new mage, as I always find it entertaining to play with new people of my class maybe they prove to be better than Hearnt so I'll have some competition.
Then it was time for Blackwing Descent. Sadly, Ekyu wanted to test the new mage on every encounter and it was Hearnt's turn to play, so I sat out for both Blackwing Descent and Throne of the Four Winds. That made me a very sad panda so I just played HoN all night instead. As a general comment, what's up with trials ninja quitting during the night? It's pretty annoying. Take for example the new mage, he left on Thursday without saying anything And a couple more trials just suddenly disappeared as well, that kind of behaviour truly sucks in my eyes.
Anyway, moving forward to Monday, time for the alt raid. Sarcasm aside, I found that raid very entertaining since we did plenty of hardmodes and it was a fun atmosphere. We one-shot Halfus in heroic mode then did everything else on Normal. We should be killing Theralion on heroic soon, however!
After clearing Bastion of Twilight, we moved to Blackwing Descent.
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