Should i buy wow cataclysm




















The people who were going to buy the game bought it, leveled up their characters, and are maybe getting a little bored. You can only level a character up so many times before you start to find it repetitive, and while raiding and PVP is fun, finding a group can be difficult, and pvp can be frustrating for some.

So why is Cataclsym the only direction for WoW to go? Because Azeroth has gone stale. A giant, skyscraper-sized rocket launcher that should protect Orgrimmar from aerial attack. When the Cataclysm hits, an earthquake destroys Kezan and the fleeing gobbos are sold into slavery by a treacherous leader. Epic drama: the battle is over a caged Thrall. The Goblin racial abilities are already hilarious.

They have their own personal banker — a hulking Troll slave that can be summoned at will. They have a jetpack that launches them into the air. And, they get a one percent increase to their attack and casting speed. The result? You know what the Alliance needs? Furry roleplaying Twilight fans. The new Alliance raceis the Worgen — cursed humans that, when they start fighting, turn into wolves. If you want to find out where they come from, try visiting the Greymane Wall.

Just head directly south from the Undercity, at the base of Silverpine Forest. Worgen will be leaving from here come Cataclysm. Worgen are originally from Gilneas, a kingdom that has spent the past five years sheltering behind the Greymane Wall.

The look of the native Gilneans is pure Victorian punk: they favour waistcoats, top hats, and expensive tailoring. Not quite OP. But pretty powerful. It will be something that will roll out slowly over time.

But we are planning to do a huge world event, so everyone will know the Cataclysm is coming. We're going to have to go back and look at those achievements because certain things might not be available anymore and there are also going to be new things that we're going to want to add. So definitely it will affect that stuff. Old world achievements will be converted to "Feats of Strength" achievements that don't add points to your player score. So if you have one, for instance, and we removed that from the game, we removed the ability to get it, but in your list of achievements it will just become a Feat of Strength.

Stockton: So if you had the points, you keep them. They don't disappear, even though it becomes a Feat of Strength. If you did it, lucky for you. What do you say to those players? Our goal is to give the Alliance a bestial monster-type of race, and we wanted to give the Horde something more Gnomish, like a smaller stature character because they didn't have that.

They have Taurens, Orcs, Trolls -- all these big characters. So we really wanted to mix it up and give them both something different. And now we have paid faction change that's coming up soon so people can swap if they don't like one or the other. How will that work and what do you say to people that are mad about that? Stockton: It will cost real money, and it will work similar to a realm change or paying for a new name. I think the concept of being mad about it is not really valid because people can already have multiple characters on different accounts anyway, they can be on both factions.

So the concept of logging in and telling them what someone's going to do, we think that this happens already. So the paid faction change to us is really about people being able to play with their friends when they want to and to be able to experience a new level of the content.

Are there going to be new experiences to teach the player? And does that mean you have to change the starting experience for all the races? The actual 1 to 60 Cataclysm revamp is affecting every single zone in the game.

So things like the Valley of Trials, where the orcs start in Durotar, will be completely different. For Trolls, Gnomes, everything; you'll see it all the way across the board. In some cases, it won't be huge changes. Like Elwyn Forest, for example.

We're pretty happy with it, and there's not a lot we would do there. We would maybe want to put a flight path out to Eastvale Logging Camp because it's kind of annoying to run all the way there.

But other than that, we fell pretty good about it. Things we would do is to go back and look at quests that say, "Bring me 20 of this item. And maybe we'll up the spawn rate on the thing you're looking for. That's the kind of stuff that we go back and do, and those are things we can do really quickly.

So in a zone like that, we can burn through it really quick. But in something like the Barrens, where it's split in half, it's regrown, there are huge cracks in it, and Camp Taurajo is burned down and attacked by the Alliance -- in that case, you are talking about an entire revamp.

And the zones that are big like that, that we think every player will flow through, those are the zones we are going to spend that time on. Why go through the trouble? Why not release World of Warcraft 2? Or do you consider this World of Warcraft 2?

Stockton: I think the concept of World of Warcraft 2 has never even come through the office.



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